Justin Johnson Design Portfolio: Games, Education, and Interactive media.
Game Projects: Solo and Jams
Skeletal Remains
This game was created in two weeks for the 14th Pirate Software game jam. It is a 3D puzzle platformer made in the Unreal Engine. I created all of the art, design, and code.
You play as a mob whose virtual world is being deleted. You must escape by progressing from level to level without touching the black void.
This placed 2nd overall in the Liminal Space Game Jam 2023. You ride a train through surreal and liminal environments. The game focus is on aesthetics and environmental story telling.
I created this game as a demostration for students working on a project to remix a well known traditional analogue game. We all randomly drew games to remix and I drew Chess.
This was made in PICO8, a Lua based fantasy console.
This game is a retro horror game disguised as a hunting game. It started as a game jam and was later finished as an exercise in recreating N64 era graphics in Unreal.