Snails + Shrooms
This piece was all 3D modeled and textured by hand using Maya, Substance Painter, Zbrush, and Unreal 4.
Raccoon Skull in the Forest
This piece was created with a combination of manual 3D modeling and Photogrammtery. The skull was captured with photogrammtery and processed into a game ready model using Reality Capture and Blender. The rest was modeled and textured using Blender, photograph references, and Substance Painter. The final scene was assembled in Unreal Engine 4.
Gama Ramen
This piece was created in class as a demonstration for a project assigned to students in a 3D modeling course. Students were prompted to create a small diorama using basic 3D modeling and texturing techniques. I used Maya, Substance Painter, and Zbrush to create this piece.
Sketches
Selected pen, ink, and marker sketches.